UberLogger is a free, modular, opensource replacement for Unity’s
Debug.Log system. It also includes UberConsole, a replacement for
Unity’s editor console, an in game console version of UberConsole, and
a file logger.
UberConsole looks like this:
And the in-game version looks like this:
- Drop in replacement for Unity’s Debug.Log() methods. No code changes
- A threadsafe, modular backend that supports any number of loggers,
so Debug.Log can be routed to multiple locations. The supplied file
logger should work on mobile devices.
- Included are a replacement editor console, an in-game console and a
- Support for named debug channels - UberDebug.LogChannel(“Boot”, “Some
message”) can be filtered based on the channel name.
- Methods may be marked as excluded from callstacks by tagging them
with ‘[StackTraceIgnore]', to keep your logs tidy.
- More compact view shows more errors in the same space.
- Supports debug log channels.
- Messages can be filtered by regular expressions.
- Source code can be shown inline with the callstack.
- An in-game version of UberConsole is also provided.
- Stick the UberLogger folder somewhere under your Unity project
- To use additional features like channels, use UberDebug instead of
Debug - it contains methods like Log, LogChannel, etc.
- To view the editor UberConsole, go to Window->Show Uber Console.
- To use UberConsole in your game, drag the UberAppConsole prefab into
- Usage examples can be seen in the Examples folder.
- Tested in Unity 5.x, 2017.x, free and Pro.
- Logging disabled in non-debug builds. To force it on, define
- Due to file incompatibilities, the in-game console skin doesn’t work
in Unity 4 and would need to be set up again. Same with the
prefab. That said, the code works, and so does the editor
- Pull requests welcome!
adds a structured log file format with timestamps, channel names, and control over which
log messages are printed with callstacks and which are printed without.
adds centralized logging. Log messages will be sent from game clients to Google’s
Stackdriver service. The collected logs can be browsed and searched in the Stackdriver web UI.
adds compile-time resolution and muting of log channels. This is useful for very large
projects where logging to muted channels causes performance problems.